Page 730761 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 通常モードに戻る ┃ INDEX ┃ ≪前へ │ 次へ≫ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ▼a year later Scream Slovinski 13/6/11(火) 5:49 ─────────────────────────────────────── ■題名 : a year later Scream ■名前 : Slovinski <lelilexiehui@gmail.com> ■日付 : 13/6/11(火) 5:49 ■Web : http://www.rmtest.com -------------------------------------------------------------------------
Part of the blessing of ウィザードリィ RMT was needing one an individual suitable (plus inventory mules). Same idea applied in マビノギ RMT 最安値 except you had a *true* horizontal to boot that you had to allocate stats for. Kinda racking to be a jack-of-all-trades when you having to judge where to bet your stats. And the invetory. Oh my word, the inventory. Four levels of items (routine, +1, +2, and +3 ingredients)? Smack whomever came up with that. The UI was laggy, slow, and convoluted. The crafting course of action tedious, at best. It was a socking to the FNO RMT 最安値 playerbase, to be honest, it was THAT BAD. Age, in fairness, they resolved a lot of stuff. There are some GIANTESS updates coming in the wellnigh tomorrow, and I just close to atop of the bitterness that I may reinstall it and stub it out instantly those live through in. |